Chapter 10: Segments


Overview

Todor Fay

In the previous chapters, we explored the rudiments of playing Segments because without playing Segments, you don't have sound! So, we've already skimmed the essentials: loading, downloading, playing, and stopping a Segment. Now it's time to dig in and really understand what makes a Segment tick because the Segment is at the core of DirectMusic's power.

Close your eyes, dear student, take a deep breath, and listen very closely to what I am about to say: Use this knowledge judiciously, and you will unlock the secrets of the musical universe. Use it frivolously, and you shall unlock a plague of discordant cacophony!

Okay, maybe that's overstating it a bit. Let's just say Segments are fun.

Then we'll have some real fun writing a Segment-centric application that explores some of the Segment's more interesting features.




DirectX 9 Audio Exposed(c) Interactive Audio Development
DirectX 9 Audio Exposed: Interactive Audio Development
ISBN: 1556222882
EAN: 2147483647
Year: 2006
Pages: 170

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net