In the previous chapters, we explored the rudiments of playing Segments because without playing Segments, you don't have sound! So, we've already skimmed the essentials: loading, downloading, playing, and stopping a Segment. Now it's time to dig in and really understand what makes a Segment tick because the Segment is at the core of DirectMusic's power.
Close your eyes, dear student, take a deep breath, and listen very closely to what I am about to say: Use this knowledge judiciously, and you will unlock the secrets of the musical universe. Use it frivolously, and you shall unlock a plague of discordant cacophony!
Okay, maybe that's overstating it a bit. Let's just say Segments are fun.
Then we'll have some real fun writing a Segment-centric application that explores some of the Segment's more interesting features.