Back to the Hangman Game


By putting together all you've learned so far, you can create the Hangman game presented at the beginning of the chapter. This program is much longer than anything you've seen, but don't be intimidated by its size. The code isn't much more complex than that of the other projects you've worked through. The biggest part of the program is just my modest ASCII art, the eight versions of the stick figured being hanged. The real meat of the program is not much more than a screenful of code.

Setting Up the Program

First things first. As always, I started with opening comments, explaining the program. Next, I imported the random module. I'll need the module to pick a random word from a sequence.

 # Hangman Game # # The classic game of Hangman. The computer picks a random word # and the player tries to guess it, one letter at a time. If the player # can't guess the word in time, the little stick figure gets hanged. # # Michael Dawson # imports import random 

Creating Constants

Though there are several screenfuls of code in this next section, I only create three constants in all that programming. First, I created the biggest tuple you've seen. It's really just a sequence of eight elements, but each element is a triple-quoted string that spans 12 lines.

Each string is a representation of the gallows where the stick figure is being hanged. Each subsequent string shows a more complete figure. Each time the player guesses incorrectly, the next string is displayed. By the eighth entry, the image is complete and the figure is a goner. If this final string is displayed, the player has lost and the game is over. I assigned this tuple to HANGMAN, a variable name in all caps, because I'll be using it as a constant.

 # constants HANGMAN = ( """   ----  |     |  |  |  |  |  |  |  | ---------- """, """   ----  |     |  |     O  |  |  |  |  |  | ---------- """, """   ----  |     |  |     O  |    -+-  |  |  |  |  | ---------- """, """   ----  |     |  |     O  |   /-+-  |  |  |  |  | ---------- """, """   ----  |     |  |     O  |   /-+-/  |  |  |  |  | ---------- """, """   ----  |     |  |     O  |   /-+/  |     |  |  |  |  | ---------- """, """   ----  |     |  |     O  |   /-+/  |     |  |     |  |    |  |    |  | ---------- """, """   ----  |     |  |     O  |   /-+/  |     |  |     |  |    | |  |    | |  | ---------- """) 

Next, I created a constant to represent the maximum number of wrong guesses a player can make before the game is over:

 MAX_WRONG = len(HANGMAN) - 1 

The maximum number of wrong guesses is one less than the length of HANGMAN. This is because the first image, of the empty gallows, is displayed even before the player makes a first guess. So although there are eight images in HANGMAN, the player only gets seven wrong guesses before the game is over.

Finally, I created a tuple containing all of the possible words that the computer can pick from for the player to guess. Feel free to modify the program and make up your own list.

 WORDS = ("OVERUSED", "CLAM", "GUAM", "PUCK", "TAFFETA") 

Initializing the Variables

Next, I initialized the variables. I used the random.choice() function to pick a random word from the list of possible words. I assigned this secret word to the variable word.

 # initialize variables word = random.choice(WORDS)   # the word to be guessed 

I created another string, so_far, to represent what the player has guessed so far in the game. The string starts out as just a series of dashes, one for each letter in the word. When the player correctly guesses a letter, the dashes in the positions of that letter are replaced with the letter itself.

 so_far = "-" * len(word)   # one dash for each letter in word to be guessed 

I created wrong and assigned it the number 0. wrong keeps track of the number of wrong guesses the player makes.

 wrong = 0                  # number of wrong guesses player has made 

I created an empty list, used, to contain all the letters the player has guessed:

 used = []                  # letters already guessed 

Creating the Main Loop

I created a loop that continues until either the player has guessed too many wrong letters or the player has guessed all the letters in the word:

 print "Welcome to Hangman. Good luck!" while (wrong < MAX_WRONG) and (so_far != word):     print HANGMAN[wrong]     print "\nYou've used the following letters:\n", used     print "\nSo far, the word is:\n", so_far 

Notice that I put both conditions in parentheses. When using just one logical operator (like I did here), using parentheses has no real effect. The computer doesn't care. But I think that the parentheses help separate the conditions and make the program easier for humans to read, so I used them.

Next, I print the current stick figure, based on the number of wrong guesses the player has made. The more wrong guesses the player has made, the closer the stick figure is to being done in. After that, I display the list of letters that the player has used in this game. And then I show what the partially guessed word looks like so far.

Getting the Player's Guess

I get the player's guess and convert it to uppercase so that it can be found in the secret word (which is in all caps). After that, I make sure that the player hasn't already used this letter. If the player has already guessed this letter, then I make the player enter a new character until the player enters one he or she hasn't used yet. Once the player enters a valid guess, I convert the guess to uppercase and add it to the list of used letters.

     guess = raw_input("\n\nEnter your guess: ")     guess = guess.upper()     while (guess in used):         print "You've already guessed the letter:", guess         guess = raw_input("Enter your guess: ")         guess = guess.upper()     used.append(guess) 

Checking the Guess

Next, I check to see if the guess is in the secret word. If it is, I let the player know. Then I go about creating a new version of so_far to include this new letter in all the places where the letter is in the secret word.

     if (guess in word):        print "\nYes!", guess, "is in the word!"        # create a new so_far to include guess        new = ""        for i in range(len(word)):            if guess == word[i]:                new += guess            else:                new += so_far[i]        so_far = new 

If the player's guess isn't in the word, then I let the player know and increase the number of wrong guesses by one.

     else:         print "\nSorry,", guess, "isn't in the word."         wrong += 1 

Ending the Game

At this point, the game is over. If the number of wrong guesses has reached the maximum, the player has lost. In that case, I print the final image of the stick figure. Otherwise, I congratulate the player. In either case, I let the player know what the secret word was.

 if (wrong == MAX_WRONG):     print HANGMAN[wrong]     print "\nYou've been hanged!" else:     print "\nYou guessed it!" print "\nThe word was", word raw_input("\n\nPress the enter key to exit.") 




Python Programming for the Absolute Beginner
Python Programming for the Absolute Beginner, 3rd Edition
ISBN: 1435455002
EAN: 2147483647
Year: 2003
Pages: 194

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net