C


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

active rendering, converting to
AffineTransformOp class
algorithms
     A* pathfinding 2nd
     approximate and probabilistic
     boid
     bounding box
     CLOD
     collision
     cone rotation
     dead reckoning
     Euler's integration
     explosion facing the viewer
     flatness fractal
     flocking and Artificial Life
     nearest neighbor for scaling
     nearness testing
     optimized view frustum
     traversing a scene graph
AlienAStarSprite class
AlienQuadSprite class
AlphaComposite class
AmmoManager class
animation algorithms
     active rendering, converting to
     alternative approaches
         swing timer
         utility timer
     animation loop (update, rendering, sleep)
     example programs for
     execution speed control
     FPS
         separating updates from rendering
         UPS
     pausing and resuming
     sleep( ) call accuracy
     sleep( ) call inaccuracy handling
     threaded canvas as
         double buffered drawing
         game termination
         local memory variables, preventing with volatile
         sleep necessity
         stopping threads
         synchronization concerns
     timer resolution (granularity)
animation algorithms (continued)
    timers
         J2SE
         Java 3D bug alert
         non J2SE
         resolution of
     user interaction, adding
AnimSprite3D class
AnimTour3D
     animated 3D sprite
         activity
         animating
         controlling
         floor boundary detection
         Poser
         poses
     class diagrams
     code for
     scene creation
AnimTourFS
     display mode, changing
     full-screen failure fallback
     full-screen scene, creating
     Java FSEM tutorial
APIs
     DirectX
     J2ME's M3G
     JAI
     Java 3D (Java's scene graph API)
     Java MuticastSocket
     Java Sound
         caparisons to JMF, JOAL
         low-level access
         MIDI support
         resources
     JMF
     JNLP
     JTA
     OpenGL's audio
     particle system
     scene graph
     Xith3D
applications
     AnimTourFS
     Lathe3D
     Loader3D
     LoaderInfo3D
     LoadersTests
     Mover3D
     packaging as JAR files 2nd
     PlayerPiano
     SoundPlayer
     Tour3D
AudioClip class
Auriga3D game engine binding
Aviatrix3D screen graph API
AWT (Abstract Windowing Toolkit) imaging model
     filters, chaining
     ImageIcon class
     images, processing
     MediaTracker class
AxisAngle4d class



Killer Game Programming in Java
Killer Game Programming in Java
ISBN: 0596007302
EAN: 2147483647
Year: 2006
Pages: 340

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