In Closing

Artificial intelligence is a deep, involved subject, and game developers are now beginning to harness its real power. In this chapter, we have explored the main techniques that are currently being used in production by game developers worldwide. Other techniques, such as fuzzy logic, Bayesian networks, and neural networks, show great potential as well and will progressively be incorporated into our arsenal in the future. It is now time to move on and apply these methods in different scenarios, from a fast-paced, frantic action game to a slow-paced, strategic title.



Core Techniques and Algorithms in Game Programming2003
Core Techniques and Algorithms in Game Programming2003
ISBN: N/A
EAN: N/A
Year: 2004
Pages: 261

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