In Closing

Input is a vast subject, requiring many techniques. But unfortunately, no broad standards are available. Although we have focused on specific techniques for the PC, most ideas are valid for other platforms as well. Ideas like device abstraction, mouselooks, or response curves are universal and are also used on other platforms.



Core Techniques and Algorithms in Game Programming2003
Core Techniques and Algorithms in Game Programming2003
ISBN: N/A
EAN: N/A
Year: 2004
Pages: 261

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