A Note on Vehicles

Vehicles can greatly enhance the player's experience. From bikes to horses and seven-headed dragons, riding vehicles is as good as gameplay gets. Vehicles can be implemented as if the character was a prop to the vehicle. We will place markers in the exact positions where the character will be placed. All we need to do is make sure character and vehicle blend well together using good animation cycles. If we are using IK, we can even make sure the hands of the character really hold the car's steering wheel for increased realism. Additional markers will help us with this. Again, we will need both position and orientation to make sure the character's hands not only stay on the wheel, but are also properly aligned with it.



Core Techniques and Algorithms in Game Programming2003
Core Techniques and Algorithms in Game Programming2003
ISBN: N/A
EAN: N/A
Year: 2004
Pages: 261

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