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Flash Web Design oder: the art of motion graphics
Flash Web Design oder: the art of motion graphics
ISBN: 3827256623
EAN: 2147483647
Year: 2005
Pages: 192
Authors:
Hillman Curtis
BUY ON AMAZON
Main Page
Table of content
Copyright
About the AUTHOR
ABOUT the book
ACKNOWLEDGEMENTS
CO-AUTHORS
A MESSAGE from NEW RIDERS
FOREWORD
ERIC WITTMAN MACROMEDIA
Chapter ONE. the art of motion graphics
welcome FROM HILLMAN CURTIS
how THE BOOK WORKS
HOW I LEARNED TO LOVE DESIGNING FOR THE WEB STRANGELOVE
the motion is the message
motion: the universal language
moving toward a GLOBAL VISUAL LANGUAGE
process GLOBAL VISUAL LANGUAGE
working toward a GLOBAL VISUAL LANGUAGE
respecting the TECHNICAL ENVIRONMENT
addressing MULTITASKING ATTENTION DEFICIT
identifying the EMOTIONAL CENTER
ROGER BLACK s INTERACTIVE BUREAUCIRCLE.COM targeting the emotional center
TECHNICAL ENVIRONMENT: identifying the essentials
Razorfish WORKING THE GLOBAL VISUAL LANGUAGE
process GLOBAL VISUAL LANGUAGE CONCLUSION
Chapter TWO. MACROMEDIA SHOCKZONE DECONSTRUCTION
thoughts BEHIND THE DESIGN
STEP 01 preparing the STAGE
STEP 02 layers SETUP
STEP 03 establishing a BACKGROUND SYMBOL
STEP 04 establishing the GUIDE LAYER
STEP 05 creating and positioning THE GUIDES
STEP 06 creating the VERTICAL GUIDES
STEP 07 creating the TEXT
STEP 08 animating the text, PART 1
STEP 09 adding frames and TWEENS
STEP 10 fading and scaling THE LETTERS
STEP 11 animating the text, PART 2
STEP 12 creating CIRCLES
STEP 13 combining circles AND LETTERS
STEP 14 bringing it all TOGETHER
STEP 15 creating split fade TRANSITIONS
STEP 16 adding the film GRAIN TEXTURE
conclusion
Chapter THREE. 20k advertisement DECONSTRUCTION
thoughts BEHIND THE DESIGN
file setup
STEP 01 working with BACKGROUNDS
STEP 02 creating a MASK
STEP 03 designing the grid ELEMENT IN FREEHAND 8
STEP 04 importing the grid INTO FLASH
STEP 05 adjusting the GRID
STEP 06 designing with GRADIENTS
STEP 07 fleshing out the speaker USING GRADIENTS
STEP 08 animating the SPEAKER
STEP 09 adding text and making use of CONTRASTING RHYTHM
STEP 10 using CLIENT ART
STEP 11 adding SOUND
STEP 12 optimizing sound FOR THE WEB
STEP 13 preloading for STREAMING
STEP 14 using the bandwidth PROFILER
STEP 15 using the SIZE REPORT
conclusion
Chapter FOUR. HILLMANCURTIS.com NAVIGATION deconstruction
thoughts BEHIND THE DESIGN
movie CLIPS
STEP 01 file SETUP
STEP 02 preparing the VIDEO
STEP 03 importing sequential bitmaps into FlashCREATING MOVIECLIP 1
STEP 04 aligning the imported BITMAPS
STEP 05 importing sequential bitmaps into FlashCREATING MOVIECLIP 2
STEP 06 scripting the movie clip FOR ROLLOFF ACTION
STEP 07 adding a BUTTON AREA
STEP 08 naming movie clip INSTANCES
STEP 09 coding the BUTTON
STEP 10 setting the rolloff BEHAVIOR
STEP 11 adding Flash text TO THE MOVIE
conclusion
Chapter FIVE. 3D WIREFRAME DECONSTRUCTION
thoughts BEHIND THE DESIGN
an overview of OUR PROCESS
storyboarding 3D
the 3D modeling PROGRAM
STEP 01 building the object: THE CPU
STEP 02 setting the VIEW
STEP 03 rotating the CPU
STEP 04 importing the CPU INTO FLASH
STEP 05 centering the CPU
STEP 06 optimizing the CPU
STEP 07 bringing the object TO LIFE
STEP 08 adding dimension to THE WIREFRAME
STEP 09 freezing motion FOR EFFECT
STEP 10 motion in PERSPECTIVE
conclusion
Chapter SIX. VIDEO INTO VECTORS DECONSTRUCTION
thoughts BEHIND THE DESIGN
STEP 01 pre-production PLANNING
STEP 02 motion capture and BITMAP REDUCTION
STEP 03 video to vectors: converting a bitmap to a vector GRAPHIC IN FLASH
STEP 04 activating your VECTOR VIDEO
STEP 05 creating reverse MOVEMENT
conclusion
Chapter SEVEN. CHRISTINA MANNING POEM DECONSTRUCTION
thoughts BEHIND THE DESIGN
streaming MP3 voiceovers with Flash movies
Sky CHRISTINA MANNING
recording and processing sound
firewire video capture
STEP 01 one-stop CAPTURE
STEP 02 optimizing audioNORMALIZING
STEP 03 optimizing audioNOISE GATES
STEP 04 exporting audio SECTIONS
STEP 05 encoding MP3 audio IN FLASH
STEP 06 applying global EXPORT SETTINGS
STEP 07 integrating visuals and STREAMING AUDIO
STEP 08 working the TEXT
STEP 09 the fade and FLOAT OUT
STEP 10 smart preloads and TESTING THE STREAM
STEP 11 smart PRELOADS
conclusion
Chapter EIGHT. DECONSTRUCTION MANIFESTIVAL
thoughts BEHIND THE DESIGN
Flash object-oriented programming
STEP 01 manifestival in DEPTH
STEP 02 naming the INSTANCES
STEP 03 external movie clip objectsthe tunnel and SUBWAY MOVIECLIPS
STEP 04 the script OBJECT
STEP 05 the script object: INITIALIZE SCRIPT
STEP 06 create an instance of the SCRIPT MOVIECLIP
STEP 07 run the initialization ROUTINE
STEP 08 manifestival movie BEHAVIOR
STEP 09 combining SCRIPTS
STEP 10 the rollover SCRIPT
STEP 11 the rollover script: controlling the LINE OBJECT
STEP 12 rolloverscript: controlling the DANCER MOVIE CLIP
STEP 13 building a conditional statement in the EXPRESSION EDITOR
STEP 14 rolloverscript: controlling the logo MOVIE CLIP
STEP 15 building the ROLLOUTSCRIPT
STEP 16 rolloutscript: controlling the DANCER OBJECT
STEP 17 adding object-oriented actions to the NAVIGATION BUTTONS
conclusion
Chapter NINE. JUXT INTERACTIVE DECONSTRUCTION
thoughts BEHIND THE DESIGN
print works
the pitfalls of screen presentation
making an impact and delivering a tangible
how FreeHand makes this all happen
process overview
STEP 01 deconstructing LundstromARCH
STEP 02 sketching the intro ANIMATION
STEP 03 the concept DESIGN BOARD
STEP 04 moving from FreeHand TO FLASH
STEP 05 setting up FreeHand COLORS TO EXPORT TO FLASH
STEP 06 organizing imported OBJECTS
STEP 07 executing the ANIMATION
STEP 01 importing the next MOMENT IN TIME
legacy
conclusion
Chapter TEN. FLASH Resources
inspirational Flash SITES
technical Flash sites
audio loops and SOFTWARE
stats sites
recommended books
Index
Index SYMBOL
Index A
Index B
Index C
Index D
Index E
Index F
Index G
Index H
Index I
Index J
Index K
Index L
Index M
Index N
Index O
Index P
Index R
Index S
Index T
Index U
Index V
Index W
Index X
Flash Web Design oder: the art of motion graphics
ISBN: 3827256623
EAN: 2147483647
Year: 2005
Pages: 192
Authors:
Hillman Curtis
BUY ON AMAZON
Software Configuration Management
Configuration Verification and Audit
Configuration Change Management
Metrics and Configuration Management Reference
Appendix Q Problem Trouble Report (PTR)
Appendix V Functional Configuration Audit (FCA) Checklist
Image Processing with LabVIEW and IMAQ Vision
Charge-Coupled Devices
Line-Scan Cameras
Camera Interfaces and Protocols
Image Processing
Reading Instrument Displays
Managing Enterprise Systems with the Windows Script Host
Registry Operations
Network Administration/WMI
Internet Applications
Messaging Operations
Exchange Server
Java How to Program (6th Edition) (How to Program (Deitel))
Wrap-Up
Introduction
Case Study: Random-Number Generation
Case Study: Payroll System Using Polymorphism
Exercises
Cisco CallManager Fundamentals (2nd Edition)
The Three Responsibilities of Call Routing
VoIP Gateway Security
SIP
System Tools
Application Protocols
Extending and Embedding PHP
Building Statically
Declaring and Accessing INI Settings
Re-creating CLI by Wrapping Embed
Advanced Embedding
Extending and Embedding at Once
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