[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] object diagrams object model, building Object Oriented Software Engineering (OOSE) method object-relational mappings objects, difference between classes and offline lock management 2nd online lock management optimal pool sizes Optimistic Concurrency pattern 2nd Overstuffed Session antipattern 2nd |