The Novella

The final design was weird enough that it required some explanation. I did so with a novella, just as I had done with Excalibur. It presented the history of the world in which the player found himself, doing so in a series of short vignettes. I'm proud of that novella. A professional writer I am not, but I dare to say that as a work of fiction, it was passable. Even then, a more conventional manual was still required to explain the mundane aspects of the game, such as how to save and load games.



Chris Crawford on Game Design
Chris Crawford on Game Design
ISBN: 0131460994
EAN: 2147483647
Year: 2006
Pages: 248

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