[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] Magic Link computer Magnum, DPI (Logitech ScanMan persona) 2nd 3rd Maister, David 2nd making movies (compared to software development) 2nd 3rd 4th Malcom, the Web-Warrior (Logitech ScanMan persona) managers commitment to design 2nd cutting features 2nd design documents and 2nd influences on moviemaker comparison 2nd 3rd 4th short-term versus long-term thinking 2nd taking control Managing the Professional Service Firm 2nd manual devices versus computerized devices manual systems market unpredictability, myth of 2nd marketing design documents and 2nd marketing personas marketing requirements documents marketing specifications McGregor, Scott narrative 2nd 3rd 4th 5th measures importance of objective quantitative memory human versus computer Merrin, Seymour metafunctions 2nd method acting scenarios as Microsoft 2nd 3rd 4th attrition strategy 2nd competing against 2nd 3rd interface style guides 2nd programming culture 2nd 3rd 4th 5th technical support costs Windows [See Windows] design iteration microwave ovens, cognitive friction of microwaves, cognitive friction of 2nd monocline groupings Moody, Fred 2nd 3rd 4th 5th Moore, Geoffrey Motivation and Productivity moviemaker manager comparison 2nd 3rd 4th multidisciplinary design teams |