Chapter 8. Sound Effects and Music


In chapter 7, "Game Program Structure," you implemented your own replica (named Ping) of the very first video game ever produced (which was called Pong). Like the first version of Pong that I played more than 30 years ago, Ping had no sound effects or music. Playing Ping is a very sterile experience.

While nothing can make a ping-pong simulator very exciting, adding sound effects and music to any game intensifies the experience of playing it. In fact, it is my opinion that sound effects and music are so critical to a game that poor sound effects and music can actually ruin an otherwise good game.

I want to emphasize that you do not have to be a musician in order to make games. There are ways of getting sound effects and music into a game even if your music skills are limited. Having said that, I also have to say that it helps a lot if you have a musician on the project when you're creating a game.

Adding music and sound effects to your game adds life to it in a way that few things do. With the techniques you'll learn in this chapter, you'll see that dealing with music is a lot of fun and not nearly as hard as you might think.

This chapter discusses how to put sound effects and music into your games. It also gives an overview of producing and recording music and sound effects. In addition, it tells you how to find inexpensive sound effects and music if you can't create them yourself.



Creating Games in C++(c) A Step-by-Step Guide
Creating Games in C++: A Step-by-Step Guide
ISBN: 0735714347
EAN: 2147483647
Year: N/A
Pages: 148

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