Chapter 3. Introducing Object-Oriented Programming


Before we start writing games, we should talk a bit more about C++. Specifically, we need to discuss how to create your own data types, how to write conditions, and how to use if-else statements to make decisions. In addition, I'll explain how to keep the type names you create from conflicting with other type names in your game.



Creating Games in C++(c) A Step-by-Step Guide
Creating Games in C++: A Step-by-Step Guide
ISBN: 0735714347
EAN: 2147483647
Year: N/A
Pages: 148

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