Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] C++ instructions C++ language 2nd 3rd 4th 5th 6th C++ programming [See programming. ] C++ programs [See programs. ] C++ scope resolution operator (: :) 2nd 3rd 4th C++ Standard Libraries 2nd 3rd 4th [See also libraries.] camel notation CannonShoot program adding animated sprites to cannon creation cannonball creation cannonshoot class overview source files for Captain Chloride 2nd 3rd [See also characters; Invasion of the Slugwroths.] Cartesian coordinate system 2nd case statement CD-ROM drives 2nd 3rd 4th CDs [See also DVDs.] hard drive failure and music from programs on resources on central processing unit (CPU) char data type character actions [See also objects.] carrying items chasing/being chased 2nd 3rd 4th falling firing weapons 2nd 3rd 4th jumping killing 2nd 3rd 4th 5th opening/closing doors 2nd picking up items character arrays 2nd 3rd characters [See also objects.] actions [See character actions. ] bosses 2nd Captain Chloride 2nd 3rd Slugwroths 2nd states 2nd villains characters, text 2nd child classes [See also derived classes.] child objects cin stream class keyword class members class type classes [See also structures.] base [See base classes. ] child constructors defining derived [See derived classes. ] destructors inheritance and inline member functions names 2nd namespaces parent point2d point3d cleanup games 2nd 3rd levels 2nd 3rd memory close( ) function code [See also programs; source code.] compiling [See compilers; compiling programs. ] continuation arrows exceeding character limit executable game 2nd 3rd 4th 5th 6th line length object 2nd 3rd reusing [See inheritance. ] collision detection 2nd 3rd 4th collision management collisions 2nd colon (:) 2nd 3rd color background 2nd in games 2nd 3rd 4th monitor 2nd 3rd transparent 2nd color depth 2nd color values 2nd Comdex comments compilers commercial compatibility Dev-C++ 2nd 3rd 4th 5th 6th errors 2nd member functions and overview 2nd compiling programs 2nd 3rd compound logical expressions compression 2nd computer monitor [See monitor. ] requirements for conditional operator conditions described logical operators and 2nd testing true/false configuration files 2nd console programs 2nd const statement constants 2nd 3rd 4th constructors 2nd 3rd [See also specific constructors.] coordinate systems 2nd coordinates gamespace 2nd integer screen screen space 2nd world 2nd x/y cout stream 2nd 3rd .cpp files 2nd 3rd 4th CPU (central processing unit) Creative WaveStudio CRT screen |