Chapter 3. Communicating, Cooperating Teams


This chapter considers the effect of the physical environment, communication modalities used for jumping the inevitable communication gaps, the role of amicability and conflict, and subcultures on the team. These issues highlight the fact that projects need people to notice important events and to be both willing and able to communicate to others what they notice.

"Convection Currents of Information" compares the movement of information to the dispersion of heat and gas. The comparison yields several useful associations: the energy cost of information transfer, osmotic communication, information radiators, and information drafts.

"Jumping Communication Gaps" examines people's efficiency in conveying ideas using warmer and cooler communication channels. It introduces the idea of adding "stickiness" to information and looks at how those two topics relate to transferring information across time.

"Teams as Communities" discusses amicability and conflict, the role of small team victories in team building, and the sorts of subcultures that evolve on a project. We will see that the differing cultural values are both useful to the organization and difficult for the team to deal with.

"Teams as Ecosystems" considers a software development team as an ecosystem in which physical structures, roles, and individuals with unique personalities all exert forces on each other. That each project produces its own, unique ecosystem makes the job of methodology design even more difficult.

Communicating, Cooperating Teams

CONVECTION CURRENTS OF INFORMATION

107

 

Delays and Lost-Opportunity Costs

107

 

Erg-seconds

109

 

Osmotic Communication

111

 

Drafts

113

 

Information Radiators

114

 

Applying the Theory of Hot Air

118

JUMPING COMMUNICATION GAPS

121

 

Modalities in Communication

121

 

The Impact of Removing Modalities

124

 

Making Use of Modalities

125

 

Stickiness and Jumping Gaps across Space

127

TEAMS AS COMMUNITIES

129

 

Amicability and Conflict

131

 

Citizenship within Working Hours

132

 

Hostile XP versus Friendly XP

133

 

Building "Team" by Winning

134

 

Team Cultures and Subcultures

135

TEAMS AS ECOSYSTEMS

139

WHAT SHOULD I DO TOMORROW?

141




Agile Software Development. The Cooperative Game
Agile Software Development: The Cooperative Game (2nd Edition)
ISBN: 0321482751
EAN: 2147483647
Year: 2004
Pages: 126

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