Agile Software Development: The Cooperative Game, Second Edition


book cover
Agile Software Development: The Cooperative Game, Second Edition
By Alistair Cockburn
...............................................
Publisher: Addison Wesley Professional
Pub Date: October 19, 2006
Print ISBN-10: 0-321-48275-1
Print ISBN-13: 978-0-321-48275-4
Pages: 504
 

Table of Contents  | Index
overview

"Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods."

Tom Gilb

The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile's leading pioneers updates his Jolt Productivity award-winning book to reflect all that's been learned about agile development since its original introduction.

Alistair Cockburn begins by updating his powerful model of software development as a "cooperative game of invention and communication." Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development

Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including

·      Where does agile development fit in our organization?

·      How do we blend agile ideas with other ideas?

·      How do we extend agile ideas more broadly?

Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you'll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You'll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design.

Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You'll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics:

·      Agile and CMMI

·      Introducing agile from the top down

·      Revisiting "custom contracts"

·      Creating change with "stickers"

In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his "cooperative game" as their central metaphor.

If you're new to agile development, this book will help you succeed the first time out. If you've used agile methods before, Cockburn's techniques will make you even more effective.



book cover
Agile Software Development: The Cooperative Game, Second Edition
By Alistair Cockburn
...............................................
Publisher: Addison Wesley Professional
Pub Date: October 19, 2006
Print ISBN-10: 0-321-48275-1
Print ISBN-13: 978-0-321-48275-4
Pages: 504
 

Table of Contents  | Index

   Copyright
   The Agile Software Development Series
   List of Figures
   List of Stories
   Preface
   Preface to the Second Edition
        Chapter 0.  Unknowable and Incommunicable
      The Problem with Parsing Experience
      The Impossibility of Communication
      Three Levels of Listening
      So, What Do I Do Tomorrow?
        Chapter 0.1.  Unknowable and Incommunicable: Evolution
      Communication and Shared Experience
      Shu-Ha-Ri
        Chapter 1.  A Cooperative Game of Invention and Communication
      Software and Poetry
      Software and Games
      A Second Look at the Cooperative Game
      What Should This Mean to Me?
        Chapter 1.1.  A Cooperative Game of Invention and Communication: Evolution
      The Swamp Game
      Competition Within Cooperation
      Other Fields as Cooperative Games
      Software Engineering Reconstructed
        Chapter 2.  Individuals
      Them's Funky People
      Overcoming Failure Modes
      Working Better in Some Ways Than Others
      Drawing on Success Modes
      What Should I Do Tomorrow?
        Chapter 2.1.  Individuals: Evolution
      Strategy Balancing
        Chapter 3.  Communicating, Cooperating Teams
      Convection Currents of Information
      Jumping Communication Gaps
      Teams as Communities
      Teams as Ecosystems
      What Should I Do Tomorrow?
        Chapter 3.1.  Teams: Evolution
      A Sample Office Layout Revisited
        Chapter 4.  Methodologies
      An Ecosystem That Ships Software
      Methodology Concepts
      Methodology Design Principles
      XP under Glass
      Why Methodology at All?
      What Should I Do Tomorrow?
        Chapter 4.1.  Methodologies: Evolution
      Methodologies versus Strategies
      Methodologies across the Organization
      Processes as Cycles
      Describing Methodologies More Simply
        Chapter 5.  Agile and Self-Adapting
      Light But Sufficient
      Agile
      Becoming Self-Adapting
      What Should I Do Tomorrow?
        Chapter 5.1.  Agile and Self-Adapting: Evolution
      Misconstruing the Message
      Evolution of the Agile Methodologies
      New Methodology Topics
      Persistent Questions
      Agile Outside Software Development
        Chapter 6.  The Crystal Methodologies
      Shaping the Crystal Family
      Crystal Clear
      Crystal Orange
      Crystal Orange Web
      What Should I Do Tomorrow?
        Chapter 6.1.  The Crystal Methodologies: Evolution
      The Crystal Genetic Code
      Crystal Clear
      Stretching Crystal Clear to Yellow
        Appendix A.  The Agile Software Development Manifesto
      The Agile Alliance
      The Manifesto
      Supporting the Values
        Appendix A.1.  The Agile Software Development Manifesto and the Declaration of Interdependence
      The Agile Manifesto Revisited
      The Declaration of Interdependence
        Appendix B.  Naur, Ehn, Musashi
      Peter Naur, Programming as Theory Building
      Pelle Ehn, Wittgenstein's Language Games
      Musashi
        Appendix B.1.  Naur, Ehn, Musashi: Evolution
      Naur
      Ehn
      Musashi
        Appendix C.  Afterword
      Agile Software Development
      Business as a Cooperative Game
      Leadership
      Everyone
        Appendix D.  Books and References
      Books by Title
      References by Author
   Index