Following are select files from this book's Companion CD-ROM. These files are for your personal use, are governed by the Books24x7 Membership Agreement, and are copyright protected by the publisher, author, and/or other third parties. Unauthorized use, reproduction, or distribution is strictly prohibited.
Click on the link(s) below to download the files to your computer:
File | Description | Size |
---|---|---|
Chapter 1: | Java as a Game Platform | 1,046,534 |
Chapter 2: | Fundamentals of Game Programming | 178,169 |
Chapter 3: | 2D Graphics Programming | 572,865 |
Chapter 4: | Creating Game Audio Using Java | 211,599 |
Chapter 5: | Java IO and NIO | 463,598 |
Chapter 6: | Performance and the Java Virtual Machine | 1,628 |
Chapter 7: | Local Area Networking for Java Games | 1,607,138 |
Chapter 8: | Faster Math | 319,345 |
Chapter 9: | Game Databases and JDBC | 15,626 |
Chapter 11: | Java Native Interface | 600,182 |
Chapter 12: | 3D Graphics Foundations | 12,103,378 |
Chapter 13: | Java Bindings to OpenGL (JOGL) | 614,719 |
Chapter 14: | Overlays and Menus Using JOGL | 310,486 |
Chapter 15: | 3D Render Engine Using JOGL | 58,674,553 |
Chapter 16: | 3D Collision Detection and Response | 3,654,692 |