CD Content

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File

Description

Size

image from book Chapter 1:

Java as a Game Platform

1,046,534

   

image from book Chapter 2:

Fundamentals of Game Programming

178,169

image from book Chapter 3:

2D Graphics Programming

572,865

image from book Chapter 4:

Creating Game Audio Using Java

211,599

image from book Chapter 5:

Java IO and NIO

463,598

image from book Chapter 6:

Performance and the Java Virtual Machine

1,628

image from book Chapter 7:

Local Area Networking for Java Games

1,607,138

image from book Chapter 8:

Faster Math

319,345

image from book Chapter 9:

Game Databases and JDBC

15,626

image from book Chapter 11:

Java Native Interface

600,182

image from book Chapter 12:

3D Graphics Foundations

12,103,378

image from book Chapter 13:

Java Bindings to OpenGL (JOGL)

614,719

image from book Chapter 14:

Overlays and Menus Using JOGL

310,486

image from book Chapter 15:

3D Render Engine Using JOGL

58,674,553

image from book Chapter 16:

3D Collision Detection and Response

3,654,692



Practical Java Game Programming
Practical Java Game Programming (Charles River Media Game Development)
ISBN: 1584503262
EAN: 2147483647
Year: 2003
Pages: 171

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