Chapter 12: 3D Graphics Foundations

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Introduction

Just about any computer game these days uses some form of 3D graphics. Most major titles now are completely real-time 3D-graphics based. The gameplay takes place as a real-time 3D rendered experience, and these same games usually require 3D hardware acceleration to execute.

In the coming chapters we will examine what developers need to understand and to do to make real-time hardware accelerated 3D graphics work for a game. This can be a complex and daunting task. Fortunately, there is OpenGL, a well-developed standard 3D graphics API, to help with this task as well as higher-level APIs such as Java3D and other techniques to help us assemble a rich 3D game engine—the basis for any 3D game.



Practical Java Game Programming
Practical Java Game Programming (Charles River Media Game Development)
ISBN: 1584503262
EAN: 2147483647
Year: 2003
Pages: 171

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