Chapter 3: Objects and Classes


Overview

In This Chapter

  • Choosing key objects and classes

  • Nominating good names

  • Attributing the attributes

  • Getting openness with operations

  • Building the boxes

  • Allowing for privacy

J ust as you take time to get to know a friend, you need to take the time to get to know the important objects and classes of your system before you start doing UML modeling. With this chapter as your guide, you can identify these key classes and objects in your system and give them useful names. By spending quality time with classes and objects, you get a good idea of what attributes a class has, what operations it can do, and even what parts must remain private or may be shared.

In this chapter, we offer useful tips for identifying and naming classes and their parts, and then we help you start organizing all these parts into a model that everyone on your development team can easily understand and use.




UML 2 for Dummies
UML 2 For Dummies
ISBN: 0764526146
EAN: 2147483647
Year: 2006
Pages: 193

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net