Chapter 10. Making Sounds by Combining Pieces


[Page 312]

10.1

COMPOSING SOUNDS THROUGH ADDITION

10.2

BLENDING SOUNDS

10.3

CREATING AN ECHO

10.4

HOW SAMPLING KEYBOARDS WORK

10.5

ADDITIVE SYNTHESIS

10.6

MODERN MUSIC SYNTHESIS

10.7

CONCEPTS SUMMARY


Chapter Learning Objectives

The media learning goals for this chapter are:

  • To blend sounds so that one fades into another.

  • To create echoes.

  • To change the frequency (pitch) of a sound.

  • To create sounds that don't exist in nature by composing more basic sounds (sine waves).

  • To choose between sound formats such as MIDI and MP3 for different purposes.

The computer science goals for this chapter are:

  • To explain blending as an algorithm that crosses media boundaries.

  • To build programs from multiple methods.

  • To introduce class (static) methods.

  • To introduce private (helper) methods.



Introduction to Computing & Programming Algebra in Java(c) A Multimedia Approach
Introduction to Computing & Programming Algebra in Java(c) A Multimedia Approach
ISBN: N/A
EAN: N/A
Year: 2007
Pages: 191

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