Chapter 12. Creating and Modifying Text


[Page 386]

12.1

TEXT AS UNIMEDIA

12.2

STRINGS: CHARACTER SEQUENCES

12.3

FILES: PLACES TO PUT YOUR STRINGS AND OTHER STUFF

12.4

OTHER USEFUL CLASSES

12.5

NETWORKS: GETTING OUR TEXT FROM THE WEB

12.6

USING TEXT TO SHIFT BETWEEN MEDIA

12.7

CONCEPTS SUMMARY


Chapter Learning Objectives

The media learning goals for this chapter are:

  • To generate a form letter.

  • To manipulate structured text, such as a delimited string.

  • To write programs that read from files and write to files.

  • To write programs that directly access and use text information from the Internet.

  • To write a program that modifies another program.

  • To generate randomly structured text.

  • To use text to change encodings of information, e.g., creating visualizations of sounds.

The computer science goals for this chapter are:

  • To manipulate strings.

  • To read and write files.

  • To handle exceptions.

  • To use a dynamic array: ArrayList.

  • To explain interfaces.

  • To work with file structures.

  • To write programs that manipulate programs, which leads to powerful ideas like interpreters and compilers.

  • To use classes in packages that you have to import.

  • To iterate with a while loop.

  • To access the Internet via a program.



Introduction to Computing & Programming Algebra in Java(c) A Multimedia Approach
Introduction to Computing & Programming Algebra in Java(c) A Multimedia Approach
ISBN: N/A
EAN: N/A
Year: 2007
Pages: 191

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