Chapter 7. Getting Specific with Games in Lua

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Chapter 7. Getting Specific with Games in Lua

The plainest sign of wisdom is a continual cheerfulness: her state is like that of things in the regions above the moon, always clear and serene.

Michel de Montaigne

In this chapter, you'll push the boundaries of Lua and examine game programming itselfwith some help from LuaSDL. I'll also launch into the Lua C API in this chapter.

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Game Programming with Pyton, Lua and Ruby
Game Programming with Pyton, Lua and Ruby
ISBN: N/A
EAN: N/A
Year: 2005
Pages: 133

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