Materials Overview

table of contents

Novice animators often gloss over applying materials and lighting to scenes. "Add a few lights, make this red, that blue ”we're done!" The results are typically washed out, flat, and harsh . Much of traditional media artists ' criticism of computer art is based on seeing crude, simple renderings that emphasize only the limitations of the process. Good art is possible with Maya, however. It just takes time to get more interesting and complex shading. CG artists spend as much, if not more, time on lights and materials as on modeling.

Materials are a critical part of creating attractive images and animation in a 3D program. Materials interact with lights, so lighting drives some material choices; for example, if your overall lighting is bright, you might need to make your scene materials somewhat darker . Generally, you build your scene with lighting and materials progressing together, with frequent renderings to test your adjustments. Compensating for the limitations of virtual lights to create an effective and subtle light layout is an art, one that's discussed in the next chapter. In this chapter, you'll concentrate on materials.

What do we mean by materials? It's a catch-all term to describe all aspects of what a surface looks like. At first glance, novices usually notice the surface color ”red, wood brown, metallic silver. To an artist, however, there are many other factors: An object isn't just metallic silver, for example ”it's a mirrored smooth finish that relies on the reflected surroundings for its appearance. In addition to factors of color , shine , and reflection, Maya also considers transparency, incandescence, translucency, refraction, bumpiness, and many other user -controlled parameters. Attention to these details gives your rendered results more subtlety and complexity.



Maya 4. 5 Fundamentals
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2005
Pages: 201

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