[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] object attributes rendering time and object history max vs. Maya Object Selection mode selection mask buttons objects 3D Paint Effects and aligning max vs. Maya creating cameras Hotbox and lights overview of primitives 2nd deleting by type overview of displaying 2nd doors, building 2nd 3rd 4th 5th 6th 7th 8th 9th duplicating array duplication input connections option instance copies options for overview of upstream graph option grouping 2nd advantages of navigating groups hiding and displaying max vs. Maya hiding from view and from editing hierarchy and parenting and unparenting parenting compared to grouping moving world coordinates naming 2nd picking by name max vs. Maya pivot points overview of temporary snapping and proxy selecting 2nd adding and subtracting selections 2nd Component Selection mode and Edit menu options lasso selecting marquee selecting Outliner and overview of Quick Select Sets selection mask buttons wildcards and 2nd wireframes selecting multiple transforming Move tool 2nd overview of 2nd 3rd Rotate tool rotation snapping Scale tool transforming multiple transforms and working with LightWave vs. Maya 2nd 3rd max vs. Maya 2nd 3rd 4th 5th ogre creature body, creating 2nd head, creating adding detail 2nd 3rd 4th 5th 6th 7th 8th 9th 10th eye sockets, forming 2nd 3rd 4th 5th 6th 7th 8th 9th eyeballs, fitting 2nd 3rd 4th eyelids, forming face, tweaking lips, creating loading images for reference 2nd 3rd 4th modeling head 2nd 3rd 4th 5th 6th 7th mouth, creating 2nd 3rd 4th 5th 6th 7th 8th nose, creating 2nd 3rd 4th overview of preparing to model 2nd 3rd 4th symmetrical features, creating 2nd 3rd 4th 5th 6th Wireframe mode Okino Web site one bit file format open compositing OpenGL 3D acceleration opening Attribute Editor Channel Box Channel Control Editor command prompt files Hotkey Editor Hypershade Paint Effects Brush Settings dialog box Render Globals window Render View window Script Editor 2nd Visor dialog box opening for door, creating 2nd 3rd 4th Operations List buttons opticalFX effect option box overview of 2nd 3rd option box settings resetting orbiting. [See tumbling] organic objects NURBS and organizing project folders origin point orthogonal views tumbling orthographic view description of 2nd orthographic views max vs. Maya Orthographic Views setting (Camera Attributes, Attribute Editor) out-of-control car, compositing 2nd Outliner assigning materials using 2nd 3rd 4th 5th 6th cleaning up clutter in scenes Graph Editor selecting groups in uses of Outliner dialog box displaying hierarchy in hotkey for selecting objects using viewing group lists in Outliner window output of computer graphics 2nd overhead lights, creating overlaying. [See compositing] overnight renders overwriting set keys |