Index O

table of contents

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

object attributes
       rendering time and  
object history
       max vs. Maya  
Object Selection mode  
       selection mask buttons  
objects
       3D
               Paint Effects and  
       aligning
               max vs. Maya  
       creating
                cameras  
               Hotbox and  
               lights  
               overview of  
               primitives   2nd  
       deleting
               by type  
               overview of  
       displaying   2nd  
       doors, building   2nd   3rd   4th   5th   6th   7th   8th   9th  
       duplicating
               array duplication  
               input connections option  
               instance copies  
               options for  
               overview of  
               upstream graph option  
       grouping   2nd  
               advantages of  
               navigating groups  
       hiding and displaying
               max vs. Maya  
       hiding from view and from editing  
       hierarchy and  
               parenting and unparenting  
               parenting compared to grouping  
       moving
               world coordinates  
       naming   2nd  
       picking by name
               max vs. Maya  
       pivot points
               overview of  
               temporary snapping and  
       proxy  
       selecting   2nd  
               adding and subtracting selections   2nd  
               Component Selection mode and  
               Edit menu options  
               lasso selecting  
               marquee selecting  
               Outliner and  
               overview of  
               Quick Select Sets  
               selection mask buttons  
               wildcards and   2nd  
               wireframes  
       selecting multiple  
       transforming
               Move tool   2nd  
               overview of   2nd   3rd  
               Rotate tool  
               rotation snapping  
               Scale tool  
       transforming multiple  
       transforms and  
       working with
               LightWave vs. Maya   2nd   3rd  
               max vs. Maya   2nd   3rd   4th   5th  
ogre creature
       body, creating   2nd  
       head, creating
               adding detail   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  
               eye sockets, forming   2nd   3rd   4th   5th   6th   7th   8th   9th  
               eyeballs, fitting   2nd   3rd   4th  
               eyelids, forming  
               face, tweaking  
               lips, creating  
               loading images for reference   2nd   3rd   4th  
               modeling head   2nd   3rd   4th   5th   6th   7th  
               mouth, creating   2nd   3rd   4th   5th   6th   7th   8th  
               nose, creating   2nd   3rd   4th  
               overview of  
       preparing to model   2nd   3rd   4th  
       symmetrical features, creating   2nd   3rd   4th   5th   6th  
       Wireframe mode  
Okino Web site  
one bit file format  
open compositing  
OpenGL 3D acceleration  
opening
       Attribute Editor  
       Channel Box  
       Channel Control Editor  
       command prompt  
       files  
       Hotkey Editor  
       Hypershade  
       Paint Effects Brush Settings dialog box  
       Render Globals window  
       Render View window  
       Script Editor   2nd  
       Visor dialog box  
opening for door, creating   2nd   3rd   4th  
Operations List buttons  
opticalFX effect  
option box
       overview of   2nd   3rd  
option box settings
       resetting  
orbiting.   [See tumbling]
organic objects
       NURBS and  
organizing project folders  
origin point  
orthogonal views
       tumbling  
orthographic view
       description of   2nd  
orthographic views
       max vs. Maya  
Orthographic Views setting (Camera Attributes, Attribute Editor)  
out-of-control car, compositing   2nd  
Outliner
       assigning materials using   2nd   3rd   4th   5th   6th  
       cleaning up clutter in scenes  
       Graph Editor  
       selecting groups in  
       uses of  
Outliner dialog box
       displaying hierarchy in  
       hotkey for  
       selecting objects using  
       viewing group lists in  
Outliner window  
output of computer graphics   2nd  
overhead lights, creating  
overlaying.   [See compositing]
overnight renders  
overwriting
       set keys  



Maya 4. 5 Fundamentals
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2005
Pages: 201

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