Index M

table of contents

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

magazine resources  
magnitude of turbulence, setting   2nd   3rd  
maintenance contract
       batch rendering license and  
Make Live command (Modify menu)  
Make Not Live command (Modify menu)  
Make Paintable command (Rendering menu)  
manipulating
       views
                dolly control   2nd  
               overview of  
               track control  
               tumble control  
manipulator
       transforming objects and  
mapping
       LightWave vs. Maya  
mapping coordinates   2nd  
maps
       max vs. Maya   2nd  
marble texture, applying   2nd   3rd  
market for Maya  
marking menus  
       animation  
       CD-ROM and  
       creating   2nd   3rd   4th   5th   6th   7th   8th  
       Edit NURBS Curve  
       loading from CD-ROM   2nd   3rd   4th  
       NURBS Surface  
       overview of   2nd   3rd  
       transform  
marquee selecting  
mask channels   2nd  
masking selections  
mass attribute (active bodies)  
master shots  
material libraries
       creating   2nd   3rd  
       max vs. Maya  
Material Sample (Attribute Editor)  
material shaders
       installing  
material types
       rendering time and  
materials
       adding
               boat floating on ocean project   2nd   3rd   4th   5th   6th   7th  
       Anisotropic type  
       base, applying  
               chimney  
               foundation  
               porch  
               roof  
               walls  
       base, creating   2nd  
               chimney  
               foundation  
               porch rails  
               roof  
               walls  
       Blinn type   2nd  
       bump mapping
               applying to flower pot   2nd  
               applying to house   2nd   3rd   4th   5th   6th   7th  
               overview of  
               texture mapping and  
       Channel Box, modifying in  
       creating and applying
               overview of   2nd  
       description of   2nd  
       door texture   2nd  
       doorknob texture   2nd  
       duplicating  
       Hypershade
               Create Bar  
               overview of   2nd  
               tab panels   2nd   3rd   4th  
       Lambert type  
       Layered Shader type  
       LightWave vs. Maya   2nd   3rd  
       max vs. Maya   2nd   3rd   4th   5th   6th  
       overview of   2nd  
       particle system   2nd  
       Phong type  
       PhongE type  
       Ramp Shader type  
       reusing  
       settings
               Attribute Editor   2nd   3rd   4th   5th  
               Color Chooser  
               editing   2nd   3rd  
       Shading Map type  
       solid
               creating   2nd   3rd   4th   5th   6th   7th   8th  
       Surface Shader type  
       texture mapping
               applying to base materials   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  
               interactive texture placement  
               overview of  
               procedural textures   2nd   3rd   4th  
               UV coordinates   2nd  
       textures
               applying   2nd   3rd   4th   5th   6th  
               painting   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th  
       types of   2nd  
       window glass  
       window trim   2nd  
max.   [See 3ds max]
maximize
       max vs. Maya  
Maya
       challenges of  
        competitors  
       overview of   2nd  
       release of  
       uses for   2nd   3rd  
       versions of   2nd   3rd   4th  
Maya 4.5
       new features   2nd   3rd   4th  
Maya IFF format  
Maya Personal Learning Edition (PLE)   2nd  
measurement tools
       max vs. Maya  
measurement units, changing  
measuring units, changing  
MELscript  
       case sensitivity of  
       copying  
MELscripting  
MELscripts
       installing  
memory  
menu bar
       Graph Editor  
       overview of  
menu items
       testing  
menus
       Create  
mesh
       adding modifiers to
               max vs. Maya  
       editing
               max vs. Maya  
metal, creating
       gold   2nd  
       reflective raytraced   2nd  
Microsoft
       SoftImage and  
       Windows Media Player   2nd  
middle mouse button (MMB)  
migrating
       from LightWave to Maya.   [See LightWave (NewTek)]
migrating to Maya from 3ds max.   [See 3ds max]
minimize
       max vs. Maya  
minimum system requirements   2nd  
Mirror Joint feature  
mirroring edits  
Model View mode (Paint Effects)  
modeling
       Hotbox
               customizing   2nd   3rd   4th  
       LightWave vs. Maya  
       marking menus
               CD-ROM and  
               loading from CD-ROM   2nd   3rd   4th  
               overview of   2nd  
       max vs. Maya   2nd  
       NURBS
               advantages of  
               disadvantages of   2nd  
               overview of   2nd  
       overview of   2nd  
       Spooky World project
               filling gaps   2nd  
               house, adding to   2nd   3rd   4th   5th   6th   7th   8th  
               inner walls, adding  
               overview of  
               porch surface, creating   2nd  
               porch, adding   2nd   3rd  
               roof, making   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th  
               starting   2nd   3rd  
modeling aids
       max vs. Maya   2nd   3rd   4th  
modes
       changing  
       hotkeys  
       Numeric Input tool  
modifier stack
       max vs. Maya  
Modify menu
       Make Live command  
       Make Not Live command  
modifying
       revolution axis interactively  
monitors
       second  
mood
       lighting and  
moon, adding to scenes   2nd   3rd  
morphing.   [See Blend Shape]
motion
       adding to water   2nd   3rd  
motion blur
       rendering time and  
motion of cameras
       adjusting  
       smoothing   2nd   3rd   4th   5th   6th   7th  
Motion Trail Options dialog box  
motion trails, viewing  
motionless segments of animation
       keys for  
mouse
        buttons of  
       cursor location and viewports  
       hand position while working and  
       three-button   2nd  
mouth, creating   2nd   3rd   4th   5th   6th   7th   8th  
Move mode  
Move tool  
       overview of   2nd  
       resetting defaults  
       w hotkey  
movie files
       rendering to  
movies
       Maya, using for  
       on CD-ROM   2nd   3rd  
moving
       discrete snapping option for  
       objects
               world coordinates  
       pivot points  
moving.   [See track control]
multiple objects
       transforming  
multiplicity
       definition of  
Multipoint particle type  
Multistreak particle type  



Maya 4. 5 Fundamentals
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2005
Pages: 201

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