[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] magazine resources magnitude of turbulence, setting 2nd 3rd maintenance contract batch rendering license and Make Live command (Modify menu) Make Not Live command (Modify menu) Make Paintable command (Rendering menu) manipulating views dolly control 2nd overview of track control tumble control manipulator transforming objects and mapping LightWave vs. Maya mapping coordinates 2nd maps max vs. Maya 2nd marble texture, applying 2nd 3rd market for Maya marking menus animation CD-ROM and creating 2nd 3rd 4th 5th 6th 7th 8th Edit NURBS Curve loading from CD-ROM 2nd 3rd 4th NURBS Surface overview of 2nd 3rd transform marquee selecting mask channels 2nd masking selections mass attribute (active bodies) master shots material libraries creating 2nd 3rd max vs. Maya Material Sample (Attribute Editor) material shaders installing material types rendering time and materials adding boat floating on ocean project 2nd 3rd 4th 5th 6th 7th Anisotropic type base, applying chimney foundation porch roof walls base, creating 2nd chimney foundation porch rails roof walls Blinn type 2nd bump mapping applying to flower pot 2nd applying to house 2nd 3rd 4th 5th 6th 7th overview of texture mapping and Channel Box, modifying in creating and applying overview of 2nd description of 2nd door texture 2nd doorknob texture 2nd duplicating Hypershade Create Bar overview of 2nd tab panels 2nd 3rd 4th Lambert type Layered Shader type LightWave vs. Maya 2nd 3rd max vs. Maya 2nd 3rd 4th 5th 6th overview of 2nd particle system 2nd Phong type PhongE type Ramp Shader type reusing settings Attribute Editor 2nd 3rd 4th 5th Color Chooser editing 2nd 3rd Shading Map type solid creating 2nd 3rd 4th 5th 6th 7th 8th Surface Shader type texture mapping applying to base materials 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th interactive texture placement overview of procedural textures 2nd 3rd 4th UV coordinates 2nd textures applying 2nd 3rd 4th 5th 6th painting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th types of 2nd window glass window trim 2nd max. [See 3ds max] maximize max vs. Maya Maya challenges of competitors overview of 2nd release of uses for 2nd 3rd versions of 2nd 3rd 4th Maya 4.5 new features 2nd 3rd 4th Maya IFF format Maya Personal Learning Edition (PLE) 2nd measurement tools max vs. Maya measurement units, changing measuring units, changing MELscript case sensitivity of copying MELscripting MELscripts installing memory menu bar Graph Editor overview of menu items testing menus Create mesh adding modifiers to max vs. Maya editing max vs. Maya metal, creating gold 2nd reflective raytraced 2nd Microsoft SoftImage and Windows Media Player 2nd middle mouse button (MMB) migrating from LightWave to Maya. [See LightWave (NewTek)] migrating to Maya from 3ds max. [See 3ds max] minimize max vs. Maya minimum system requirements 2nd Mirror Joint feature mirroring edits Model View mode (Paint Effects) modeling Hotbox customizing 2nd 3rd 4th LightWave vs. Maya marking menus CD-ROM and loading from CD-ROM 2nd 3rd 4th overview of 2nd max vs. Maya 2nd NURBS advantages of disadvantages of 2nd overview of 2nd overview of 2nd Spooky World project filling gaps 2nd house, adding to 2nd 3rd 4th 5th 6th 7th 8th inner walls, adding overview of porch surface, creating 2nd porch, adding 2nd 3rd roof, making 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th starting 2nd 3rd modeling aids max vs. Maya 2nd 3rd 4th modes changing hotkeys Numeric Input tool modifier stack max vs. Maya Modify menu Make Live command Make Not Live command modifying revolution axis interactively monitors second mood lighting and moon, adding to scenes 2nd 3rd morphing. [See Blend Shape] motion adding to water 2nd 3rd motion blur rendering time and motion of cameras adjusting smoothing 2nd 3rd 4th 5th 6th 7th Motion Trail Options dialog box motion trails, viewing motionless segments of animation keys for mouse buttons of cursor location and viewports hand position while working and three-button 2nd mouth, creating 2nd 3rd 4th 5th 6th 7th 8th Move mode Move tool overview of 2nd resetting defaults w hotkey movie files rendering to movies Maya, using for on CD-ROM 2nd 3rd moving discrete snapping option for objects world coordinates pivot points moving. [See track control] multiple objects transforming multiplicity definition of Multipoint particle type Multistreak particle type |