Key Terms key A marker that designates an attribute's value for an object at a specific point in time. keyframe An animation frame containing a key that has been set for an object. keyframe-based animation Using keys to schedule when and where events take place in the animation; these events are typically an object's "extreme" points, such as a fully extended arm and a fully flexed arm, and the computer takes care of smoothly animating the position during the time in between. key tangent The acceleration or deceleration of a value as you approach or leave a keyframe. Animating objects involves not only how they move, but also how the motion changes with time. animation curve The visual representation of the connections between keys for the same attribute; modified by adjusting the tangents for the curve in the Graph Editor. auto keyframe A feature that tells Maya to set a key each time an attribute's value changes, after you have manually set an initial key. path animation Attaching an object to a curved path to control that object's movement. nonlinear animation An advanced animation method that uses "clips" of animation keys on a timeline to layer and blend animation sequences independently of time. For example, a walking clip could be added over a drinking clip to get a character that drinks and walks. Graph Editor A tool for modifying keys and animation curves in Maya. frame rate Defines how many frames will be played in a period of one second; measured in frames per second (fps). playback range Tells Maya to play the animation from a specified starting frame to a specified ending frame. Playblast Maya's quick-shaded animation previewer. |