Table of Contents

 

 < Day Day Up > 



advanced 3ds max 5: modeling and animating
Advanced 3ds max 5: Modeling and Animating
by Boris Kulagin  ISBN:1931769168
A-LIST Publishing © 2003 (450 pages)

In this comprehensive game development reference, users are taken from modeling a still-life scene to animating photo-realistic and fantasy characters in a variety of organic and mechanical backgrounds.

cd content CD Content

 
Table of Contents
Advanced 3ds max 5—Modeling & Animating
Introduction
Project I - A Lunar Expedition
Lesson 1- The Script
Lesson 2- Spaceship Modeling
Lesson 3- Modeling the Lunar Module and Rover
Lesson 4- Modeling and Animating an Astronaut
Lesson 5- Modeling Space and Animating the Flight of the Spaceship
Lesson 6- Modeling and Animating the Landing on the Moon
Lesson 7- Animating the Astronaut and Lunar Rover
Lesson 8- Rendering the Scene and Assemling the Movie
Project II - A Living Room
Lesson 9- Modeling the Living Room
Lesson 10- Daylight Adjustment
Lesson 11- Global Lighting Material
Part III - Additional Lessons
Lesson 12- Navigation in 3ds Max Viewports, Object Manipulations, and Special Features
Lesson 13- Coordinates, Transform Centers, Alignment, and Snaps
Lesson 14- Texture Creation
Lesson 15- Modeling a Car Body using a Sketch
Lesson 16- Modeling a Human Head
Lesson 17- Modeling Lightning and an Electric Discharge
Lesson 18- Modeling a Soccer Ball
Lesson 19- Using 3ds Max with Other Autodesk and Discreet Packages
Lesson 20- 3ds Max and Landscape Generators
Lesson 21- Useful Add-Ons
Part IV - Appendixes
Appendix A- Brief 3D Graphics Glossary
Appendix B- Main Keyboard Shortcuts
Appendix C- Internet Resources
Appendix D- About the Companion CD-ROM
Index
List of Figures
cd content CD Content


 

 < Day Day Up > 

 < Day Day Up > 



Back Cover

3ds max is the revolutionary new application that provides to computer graphics professionals with advanced tools for character animation, next generation game development, and visual effects production. In this comprehensive reference, users are taken from modeling a still-life scene to animating photo-realistic and fantasy characters in a variety of organic and mechanical backgrounds. Users are shown not only how to perform an action, but which actions should be used in a variety of situations. Important tasks such as creating seamless texture and modeling a person's head are demonstrated, and special attention is given to the software's functionality. Also included are techniques to develop the efficiency and productivity of routine work.

About the Author

Boris Kulagin has developed computer games, graphics for television, and Web sites. He is the author of 3ds max 4.0: From Object to Animation.



 < Day Day Up > 

 < Day Day Up > 



Advanced 3ds max 5-Modeling & Animating

Boris Kulagin

Copyright © 2003 by A-LIST, LLC

All rights reserved.

No part of this publication may be reproduced in any way, stored in a retrieval system of any type, or transmitted by any means or media, electronic or mechanical, including, but not limited to, photocopying, recording, or scanning, without prior permission in writing from the publisher.

A-LIST, LLC
295 East Swedesford Rd.
PMB #285
Wayne, PA 19087
702-977-5377 (FAX)
<mail@alistpublishing.com>
http://www.alistpublishing.com

This book is printed on acid-free paper.

All brand names and product names mentioned in this book are trademarks or service marks of their respective companies. Any omission or misuse (of any kind) of service marks or trademarks should not be regarded as intent to infringe on the property of others. The publisher recognizes and respects all marks used by companies, manufacturers, and developers as a means to distinguish their products.

ISBN: 1-931769-16-8

Printed in the United States of America

03 04 7 6 5 4 3 2 1

A-LIST, LLC titles are available for site license or bulk purchase by institutions, user groups, corporations, etc.

Book Editors: Eric Bruns, Julie Laing

LIMITED WARRANTY AND DISCLAIMER OF LIABILITY

A-LIST, LLC, AND/OR ANYONE WHO HAS BEEN INVOLVED IN THE WRITING, CREATION, OR PRODUCTION OF THE ACCOMPANYING CODE ("THE SOFTWARE") OR TEXTUAL MATERIAL IN THE BOOK CANNOT AND DO NOT WARRANT THE PERFORMANCE OR RESULTS THAT MAY BE OBTAINED BY USING THE CODE OR CONTENTS OF THE BOOK. THE AUTHORS AND PUBLISHERS HAVE USED THEIR BEST EFFORTS TO ENSURE THE ACCURACY AND FUNCTIONALITY OF THE TEXTUAL MATERIAL AND PROGRAMS CONTAINED HEREIN; WE, HOWEVER, MAKE NO WARRANTY OF ANY KIND, EXPRESSED OR IMPLIED, REGARDING THE PERFORMANCE OF THESE PROGRAMS OR CONTENTS.

THE AUTHORS, THE PUBLISHER, DEVELOPERS OF THIRD PARTY SOFTWARE, AND ANYONE INVOLVED IN THE PRODUCTION AND MANUFACTURING OF THIS WORK SHALL NOT BE LIABLE FOR DAMAGES OF ANY KIND ARISING OUT OF THE USE OF (OR THE INABILITY TO USE) THE PROGRAMS, SOURCE CODE, OR TEXTUAL MATERIAL CONTAINED IN THIS PUBLICATION. THIS INCLUDES, BUT IS NOT LIMITED TO, LOSS OF REVENUE OR PROFIT, OR OTHER INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF THE PRODUCT.

THE CD, WHICH ACCOMPANIES THE BOOK, MAY BE USED ON A SINGLE PC ONLY. THE LICENSE DOES NOT PERMIT THE USE ON A NETWORK (OF ANY KIND). YOU FURTHER AGREE THAT THIS LICENSE GRANTS PERMISSION TO USE THE PRODUCTS CONTAINED HEREIN, BUT DOES NOT GIVE YOU RIGHT OF OWNERSHIP TO ANY OF THE TO AND SUBJECT TO LICENSING TERMS FOR CONTENTOR PRODUCT CONTAINED ON THIS CD. USE OF THIRD PARTY SOFTWARE CONTAINED ON THIS CD IS LIMITED THE RESPECTIVE PRODUCTS.

THE USE OF "IMPLIED WARRANTY" AND CERTAIN "EXCLUSIONS" VARY FROM STATE TO STATE, AND MAY NOT APPLY TO THE PURCHASER OF THIS PRODUCT.

Boris Kulagin has ten years of experience in developing computer games and computer graphics for television and the Web. He is also the author of the successful book 3ds max 4: From Objects to Animation.

Acknowledgments

This book would have been impossible without the help of the management and my colleagues at A-LIST Publishing, so I sincerely thank them.

I am also thankful to:

  • Pavel Osharin, my colleague and friend, for invaluable notes and help in the writing of this book

  • The management of Realtime School - Director Eugeny Landyshev, head of studies Sergey Tsyptsyn, and teacher Mikhail Shagin - for high praise of my unpretentious work

  • Pavel Kuznetsov, Cuneyt Ozdas, Peter Watje, Fred Moreau, Laszlo Sebo, Steve Johnson, Ivan Kolev, and ChaoticDimension for permission to use their plug-ins and scripts

Special thanks to:

  • Dmitry Morozov, the chief artist of Moscow studio Ariorh and a teacher at Realtime School, for permission to use his work as the cover illustration and for comments on it

  • Lorenza Cappello, press secretary of ItalDesign Giugiaro, for 11 pounds of the company's development materials; they were invaluable during the preparation of Lesson 15

  • Arild Wiro Anfinnsen for permission to use his experience with modeling in Lesson 16

  • All of my students at Realtime School and Moscow Electronic Machinery Institute; much in the book was tested on them

  • My family for moral support, patience, and understanding

And thank you for purchasing this book. I hope it will be useful.

Yours sincerely,
Boris Kulagin



 < Day Day Up >