About the ArtistDoug Clarke is Art Director for Fig Leaf Software's Interactive Media. When he's not working for "the FIG," Doug spends his time painting and illustrating. Doug posts his work in illustration, animation, sound, and design on his personal site, www.liquidmethod.com. |
IntroductionWith the release of Flash 5, Macromedia has positioned Flash as a tool not just for creating interactive and engaging animated Web sites, but also for high-end Web applications. Add to that the integration of Flash and Generator and you can dramatically extend the power of your applications.
The high penetration of Flash into the browser market means that, as designers and developers, we finally have a
From its June 2001 survey, Macromedia
The
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Who Is This Book For?
This book is aimed at two very different audiences:
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Organization of the BookThe book is divided into four sections of increasing complexity.
Part I: "Getting Started with Flash 5" (Chapters 1 “4) is introductory in nature. It's designed to bring new users up to speed
Part II: "Building Blocks/Animation and Sound" (Chapters 5 “13) is primarily focused on using graphics, sound, and animation techniques in Flash. And yes, there is a sprinkling of ActionScript in there ”even before you get to the coding section of the book. The more time you
Part III: "Building Blocks/Introducing ActionScript and Interactivity" (Chapters 14 “23) is aimed at programmers and
Part IV: "Pulling It All Together: Implementing Flash in the Real World" (Chapters 24 “28) addresses some of the issues not explicitly covered in the other sections and is really aimed at issues that both artists and programmers have to deal with on a regular basis. Ranging from storyboarding to dealing with browser and platform idiosyncrasies to working with middleware, this section helps to tie up some of the loose ends you find in Flash development. |