E



Index


[A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W]

CABs (Customer Advisory Boards)
Cares, James P.
checklists
     materials list
     planning Innovation Games
choosing [See selecting.]
closing meeting
commitment to action
     from Innovation Games
     in real-time
     time frame for
communication in Innovation Games
complaints [See Speed Boat game.]
complex-systems architectures, statistics in
context diagramming
continuum of knowledge
corporate relationships
Customer Advisory Boards (CABs)
customer artwork, processing
customer complaints [See Speed Boat game.]
customer preparation requirements, selecting Innovation Games
customer relationship
customer reports, preparing
customer requirements 2nd
customer research [See market research.]
customer support
Customer Visits: Building a Better Market Focus (McQuarrie)
customer-centric innovation 2nd
     ideation phase
     market research versus
Customer-Centric Product Definition (Mello)
customers
     benefits from Innovation Games
     defining
    empathy for [See The Apprentice game.]
     market segmentation
     number needed for games
     real-time commitment to action
     selecting
     single versus multiple for games
customizing Innovation Games



Innovation Games(c) Creating Breakthrough Products Through Collaborative Play
Innovation Games: Creating Breakthrough Products Through Collaborative Play
ISBN: 0321437292
EAN: 2147483647
Year: 2006
Pages: 144
Authors: Luke Hohmann

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