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Chapter 1: Overview
Figure 11: A scene from Age of Mythology
Chapter 3: Hanging TenA Ride Through the Rendering Pipeline
Figure 31: Quadtree example
Figure 32: Reference world transform matrix
Figure 33: World transform matrix formulas
Figure 34: Triangle strip
Figure 35: Triangle fan
Chapter 4: Basic 3D Objects
Figure 41: Skybox faces
Figure 42: Skybox only
Figure 43: Skybox and terrain
Figure 44: Scene with billboards
Chapter 5: Complex 3D Objects
Figure 51: Models in our scene
Chapter 6: CameraThe Players View of the World
Figure 61: Viewing frustum
Chapter 7: Adding Some AtmosphereLighting and Fog
Figure 71: Low ambient light
Figure 72: Directional light
Figure 73: Point lights
Figure 74: Spot lights
Figure 75: The scene with fog
Chapter 8: Artificial IntelligenceAdding the Competition
Figure 81: State diagram
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Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98
Authors:
Lynn Thomas Harrison
BUY ON AMAZON
Agile Project Management: Creating Innovative Products (2nd Edition)
Build Adaptive (Self Organizing, Self Disciplined) Teams
Judgment Required
Practice: Performance Requirements Cards
Practice: Release, Milestone, and Iteration Plan
Speculate Summary
Visual C# 2005 How to Program (2nd Edition)
Personal Computing, Distributed Computing and Client/Server Computing
Multidimensional Arrays
Introduction
Summary
Terminology
The New Solution Selling: The Revolutionary Sales Process That Is Changing the Way People Sell [NEW SOLUTION SELLING 2/E]
Chapter Three Sales Process
Chapter Five Stimulating Interest
Chapter Nine Selling When You re Not First
Chapter Eleven Gaining Access to People with Power
Appendix B Solution Selling: A Scalable Approach
An Introduction to Design Patterns in C++ with Qt 4
References to const
Frameworks and Components
Models and Views
Namespaces
Review Questions
Ruby Cookbook (Cookbooks (OReilly))
Listening for Changes to a Class
XML and HTML
Requiring a Specific Version of a Gem
Controlling a Process on Another Machine
Changing Text Color
Web Systems Design and Online Consumer Behavior
Chapter I e-Search: A Conceptual Framework of Online Consumer Behavior
Chapter III Two Models of Online Patronage: Why Do Consumers Shop on the Internet?
Chapter V Consumer Complaint Behavior in the Online Environment
Chapter VI Web Site Quality and Usability in E-Commerce
Chapter IX Extrinsic Plus Intrinsic Human Factors Influencing the Web Usage
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