Introduction to 3D Game Engine Design Using DirectX 9 and C# | |
byLynn Thomas Harrison | ISBN:1590590813 |
Apress 2003 (422 pages) | |
This text shows how to develop a complete 3D game engine, write games using C#, DirectX 9, and the .NET Framework, and go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design. | |
Table of Contents | |||
Introduction to 3D Game Engine Design Using DirectX 9 and C# | |||
Introduction | |||
Chapter 1 | - | Overview | |
Chapter 2 | - | User Interface | |
Chapter 3 | - | Hanging Ten”A Ride Through the Rendering Pipeline | |
Chapter 4 | - | Basic 3D Objects | |
Chapter 5 | - | Complex 3D Objects | |
Chapter 6 | - | Camera”The Player™s View of the World | |
Chapter 7 | - | Adding Some Atmosphere”Lighting and Fog | |
Chapter 8 | - | Artificial Intelligence”Adding the Competition | |
Chapter 9 | - | Game Audio”Let™s Make Some Noise | |
Chapter 10 | - | Game Physics”Keeping It Real | |
Chapter 11 | - | Tools of the Trade | |
Index | |||
List of Figures | |||
List of Tables | |||
List of Examples |