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Chapter One : How Much Are You Worth?
$$ The Bottom Line $$
Chapter Two: A Primer For Fledgling Programmers
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Chapter Three: What Your Boss Really Wants from You
$$ The Bottom Line $$
Chapter Four: Tips from a Technical Interviewer
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Chapter Five: Final Interview? Ask These Questions
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Chapter Six: What You Wont Learn in Programming School
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Chapter Seven: The Beauty of Borrowed Code
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Chapter Eight: Learning from the Masters
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Chapter Nine: Techies and Bit-Twiddlers Are Doomed
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Chapter Ten: Harnessing the Brute Force of Calculation
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Chapter Eleven: Take On the Tough Jobs
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Chapter Twelve: Mission: Impossible
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Chapter Thirteen: How Your Work Is Tracked
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Chapter Fourteen: Boost Your Output and Lower Your Stress with Productivity Tools
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Chapter Fifteen: A Blueprint for Savvy Programming
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Chapter Sixteen: Master Millions of Lines of Complex Code
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Chapter Seventeen: Good Enough Programming for the Seasoned Programmer
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Chapter Eighteen: How Seasoned Programmers Stay at the Top of Their Game
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Chapter Nineteen: Self-Management Tips for the Seasoned Professional
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Chapter Twenty: Spotting Opportunities, Skirting Land Mines
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Chapter Twenty One: Slipping Into a New Corporate Culture
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Chapter Twenty Two: Mentors and Mentees
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Chapter Twenty Three: How Do You Deal with the End User?
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Chapter Twenty Four: When You Get a Really Bad Boss
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Chapter Twenty Five: A Raise and a Promotion In-House
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Chapter Twenty Six: A Big Push Out of the House
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Chapter Twenty Seven: Jumping to Management
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Chapter Twenty Eight: The Top of the Pyramid: The Programmer Consultant
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Chapter Twenty Nine: Write for Your Industry
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Chapter Thirty: Founding and Running Your Own Firm
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Chapter Thirty One: Inventing Your Own Software
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Chapter Thirty Two: Marketing Your Product
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Table of content
How to Become a Highly Paid Corporate Programmer
ISBN: 158347045X
EAN: 2147483647
Year: 2003
Pages: 162
Authors:
Paul H. Harkins
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Introduction to Computer Programming
Looping Commands
Number Crunching Mathematical and Relational Operators and Commands
Game Graphics Learning to Use Bitmaps
Multiplayer Programming The Crazy Carnage Game
Cisco IOS in a Nutshell (In a Nutshell (OReilly))
Basic Router Configuration
The Enable Password
DSL
Switch Terminology
Quick Reference
Microsoft Windows Server 2003(c) TCP/IP Protocols and Services (c) Technical Reference
Internet Protocol (IP) Routing
Internet Group Management Protocol (IGMP)
Transmission Control Protocol (TCP) Data Flow
Internet Protocol Security (IPSec)
Virtual Private Networks (VPNs)
MySQL Cookbook
Specifying Queries on the Command Line
Calculating Differences Between Successive Rows
Using Transactions in Perl Programs
Using Alternatives to Transactions
Processing File Uploads
Programming Microsoft ASP.NET 3.5
The Web Forms Model
ASP.NET Iterative Controls
ASP.NET Mobile Controls
Configuration and Deployment
Working with the File System
Quartz Job Scheduling Framework: Building Open Source Enterprise Applications
Using Memory to Store Scheduler Information
Running Quartz with JobStoreTX
Clustering Quartz
Integrating Quartz
Integration of Quartz with OSWorkflow
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