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Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
ISBN: 1592000096
EAN: 2147483647
Year: 2002
Pages: 203
Authors:
Jonathan S. Harbour
,
Joshua Smith
BUY ON AMAZON
Part I - The Basics of Computer Programming
Welcome to DarkBASIC
Introduction to Computer Programming
Basic Commands, Variables, and Data Types
Characters, Strings, and Text Output
Looping Commands
Making Programs Think Branching Statements and Subroutines
More Power to the Numbers Data Sequences and Arrays
Number Crunching Mathematical and Relational Operators and Commands
Part II - Game Fundamentals Graphics, Sound, Input Devices, and File Access
Basic Graphics Commands
Game Graphics Learning to Use Bitmaps
The Art of Using Animated Sprites for 2D Games
Programming the Keyboard, Mouse, and Joystick
Adding Sound Effects to Your Game
Playing Some Tunes CD Audio, MIDI and MP3 Music
Loading and Saving Information Using Files
Playing Intro Movies and Cut-Scenes
Part III - Advanced Topics 3D Graphics and Multiplayer Programming
Fundamentals of 3D Graphics Programming
Multiplayer Programming The Crazy Carnage Game
Epilogue
Epilogue
Part IV - Appendixes
Appendix A Answers to the Chapter Quizzes
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
ISBN: 1592000096
EAN: 2147483647
Year: 2002
Pages: 203
Authors:
Jonathan S. Harbour
,
Joshua Smith
BUY ON AMAZON
CISSP Exam Cram 2
Requirements for New Site Locations
The Risk of Poor Security Management
Software-Development Methods
Parameters of Investigation
Integrity and Authentication
Secure Programming Cookbook for C and C++: Recipes for Cryptography, Authentication, Input Validation & More
Introduction
Performing Date and Time Arithmetic
Classes
Introduction
Sorting Localized Strings
Excel Scientific and Engineering Cookbook (Cookbooks (OReilly))
Getting Help
Defining Variables
Changing the Type of an Existing Chart
Tackling Nonlinear Systems of Equations
Dealing with Double Integrals
Competency-Based Human Resource Management
Why a Focus on Jobs Is Not Enough
A Need for Implementing Competency-Based HR Management
Competency-Based HR Planning
The Transformation to Competency-Based HR Management
Appendix D Employee Development and Succession Management
GO! with Microsoft Office 2003 Brief (2nd Edition)
Problem Solving
You and GO!
Designing Effective Worksheets
Key Terms
You and GO!
Ruby Cookbook (Cookbooks (OReilly))
Testing Whether an Object Is String-Like
Adding a Timeout to a Long-Running Operation
Files and Directories
Defining a Virtual Attribute
Automatically Generating Documentation
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