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The Hidden Power of Flash Components
The Hidden Power of Flash Components
ISBN: 0782142109
EAN: 2147483647
Year: 2002
Pages: 111
Authors:
J. Scott Hamlin
,
Jared Tarbell
,
Brandon Williams
BUY ON AMAZON
Table of Contents
Table of Contents
BackCover
The Hidden Power of Flash Components
Introduction
How Is This Book Organized?
How to Contact the Authors
Chapter 1: What are Components and Why Should I Care?
The Power of Components
All Right, Already So What Is a Component Exactly?
What Can I Do with Components?
Where Can I Find Components?
Conclusion
Chapter 2: Using Components 101
Parameters and the Default Component User Interface
Exploring the Component Parameters Panel
Exploring the Component Definition Dialog Box and Value Types
Experimenting with Values
Conclusion
Chapter 3: Using Components with Custom User Interfaces
The Feel of a Custom UI
Using Components with Custom Interfaces
Conclusion
Chapter 4: Button Components
Editing Color and Font Parameters
Adjusting the Dimensions of Components with Live Preview
Working with MXP Files
Conclusion
Chapter 5: Interface Components
Using Basic ActionScript with Components
Editing Click Actions in Components
Loading a URL
Loading a Movie
Using Simple Scripts for Basic Navigation
Using the Advanced Script to Call Custom Functions
Conclusion
Chapter 6: Animation Components
The Animation Component Set
Customizing the Artwork Used by Animation Components
Understanding the Limits of Flash Animation
Using Multiple Animation Components
Conclusion
Chapter 7: Text Effect Components
Why Use Component Text Effects?
The Text Effect Component Set
The FlushTextEffect Component
Shared Fonts in Flash MX
The ScrambleTextEffect Component
The SpinTextEffect Component
The FlushTextEffect Component and Shared Fonts
Conclusion
Chapter 8: Video and Audio Components
The Audio Player
The Video Player
ActionScript Control of the Players
Conclusion
Chapter 9: Game Components
Editing a Quiz Component
Customizing the Images
Editing a Concentration Component
Replacing the Images
Conclusion
Chapter 10: Creating Components
The Process of Component Creation
Basic Component Creation: The RandomSquares Component
Advanced Component Creation: The Particles Component
Conclusion
Chapter 11: Component Extras
Understanding the Role of a Custom UI
Designing a Custom UI
Creating a Custom Icon
Component Live Previews
Packaging Components for Mass Release
Conclusion
Chapter 12: Troubleshooting Components
Preloading Components
Building Conscientious Components
Reducing Errors in Component Creation
Common Mistakes with MXP Files
Flash 5-Compatible Components
Conclusion
Index
Index_B
Index_C
Index_D
Index_E
Index_F
Index_G
Index_H
Index_I
Index_J
Index_K
Index_L
Index_M
Index_N
Index_O
Index_P
Index_Q
Index_R
Index_S
Index_T
Index_U
Index_V
Index_W
Index_X
Index_Y
Index_Z
List of Figures
List of Tables
List of Listings
List of Sidebars
The Hidden Power of Flash Components
ISBN: 0782142109
EAN: 2147483647
Year: 2002
Pages: 111
Authors:
J. Scott Hamlin
,
Jared Tarbell
,
Brandon Williams
BUY ON AMAZON
SQL Hacks
Hack 18. Sort Your Email
Hack 35. Tally Results into a Chart
Hack 70. Combine Your Queries
Hack 86. Set Up Queuing in the Database
Sharing Data Across the Internet
Cisco IOS in a Nutshell (In a Nutshell (OReilly))
Command-Line Completion
IOS Image Filenames
Loading Image Files Through the Network
Switch Monitor Port for IDS or Sniffers
Appendix A Network Basics
C++ How to Program (5th Edition)
The Internet and the World Wide Web
Summary
Operator Keywords
G.12. Class Deposit
J.11. Intermediate XHTML Tables and Formatting
Visual C# 2005 How to Program (2nd Edition)
Method Overloading
Case Study: Card Shuffling and Dealing Simulation
Default and Parameterless Constructors
Introduction
Web Controls
Introduction to 80x86 Assembly Language and Computer Architecture
Branching and Looping
String Operations
Decimal Arithmetic
Appendix B Useful MS-DOS Commands
Appendix E 80x86 Instructions (by Opcode)
GDI+ Programming with C#
A Real-World Example: Adding Colors, Pens, and Brushes to the GDI+Painter Application
Regions, Nonrectangular Forms, and Controls
Viewing Multiple Images
Understanding the SetStyle Method
Reading and Writing Images to and from a Stream or Database
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